Huge Celestial, Unaligned
Armor Class 17 Natural armor
Hit Points 104 (11d12 + 33)
Speed 30 ft., Swim 30 ft.
STR
20 (+5)
DEX
17 (+3)
CON
17 (+3)
INT
6 (-2)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +8, DEX +6, CON +6
Skills Stealth +0
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 60, Passive Perception 12
Languages Celestial
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

This creature is also a beast

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) bludgeoning damage and the target is grappled (DC 18) Two Caws

Rave. The Avatar Starts a dance that lasts until the end of its next turn. Any Divine Crabs that can hear the Avatar use their reaction to use their Empowering Dance action if able. At the end of the dance, the Avatar emits a shockwave op divine energy, any creature of the Avatar's choice within 60 ft. of it must succeed on a DC 12 Charisma Saving throw or be banished for 1 minute, or until the Avatar loses concentration.

Shed Spores (Recharge 5–6).  The Avatar of Clajooiooioi summons two Spore Elementals in occupied spaces within 40 ft. of it.

Reactions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) bludgeoning damage and the target is grappled (DC 18) Two Caws

PerMartin

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