Armor Class
14
Hit Points
27
(3d8)
Speed
10 ft., Walk 30 ft., Swim 80 ft.
STR
14
(+2)
DEX
15
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
14
(+2)
CHA
7
(-2)
Skills
Perception +4, Stealth +6
Senses
Blindsight, Passive Perception 14
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The platypus has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 + 2 slashing damage
Poison Spur. The Platypus slashes with its spurred flipper. Melee Attack: +4 to hit, reach 5 ft. Hit: 1d8 Slashing damage. +2 poison damage. Affected creature must make a DC 14 CON SAVE or be poisoned until after a long rest.
Reactions
Roll. If a Creature tries to grapple the Platypus while in at least 5ft of water the Platypus can roll out away under the water. (Platypus must roll a DC 12 DEX SAVE)
Comments