Indomitable (3/Day). The warlord can reroll a saving throw it fails. It must use the new roll.
Survivor. The warlord regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.
Multi-Attack. the Ancient Warlord makes 3 Greatsword or 3 Longbow Attacks
GreatSword. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 17 (3d6 + 8) Slashing damage.
Longbow. RangedWeapon Attack: +7 to hit, range 150/600 ft., 1 target. Hit: 10 (2d8 + 2) Piercing damage.
Parry. The Ancient Warlord adds 5 to its AC against one melee attack that would hit it. To do so, the Ancient Warlord must see the attacker and be wielding a melee weapon.
The Ancient Warlord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The warlord regains spent legendary actions at the start of its turn.
Weapon Attack. The warlord makes a weapon attack.
Command Ally. The warlord targets one ally it can see within 30
feet of it. If the target can see and hear the warlord, the target
can make one weapon attack as a reaction and gains advantage
on the attack roll.
Frighten Foe. (Costs 2 Actions). The warlord targets one enemy
it can see within 30 feet of it. If the target can see and hear it,
the target must succeed on a DC 16 Wisdom saving throw or
be frightened until the end of warlord's next turn.
Description
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