Armor Class
16
Plate
Hit Points
25
(5d8 + 3)
Speed
STR
17
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
10
(+0)
WIS
8
(-1)
CHA
12
(+1)
Senses
Passive Perception 10
Languages
Common Halfling
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
lucky: When Halfling Knight rolls a 1 on the d20 for an attack roll, ability check, or saving throw, it can reroll the die and must use the new roll.
Brave: Halfling Knight has advantage on saving throws against being frightened.
Halfling Nimbleness: Halfling Knight can move through the space of any creature that is of a size larger than it.
Actions
Lance: Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (1d12 + 2) piercing damage.
Light Crossbow: Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Comments