Small Humanoid (Halfling), Lawful Evil
Armor Class 16 Plate
Hit Points 25 (5d8 + 3)
Speed
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Senses Passive Perception 10
Languages Common Halfling
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

lucky: When Halfling Knight rolls a 1 on the d20 for an attack roll, ability check, or saving throw, it can reroll the die and must use the new roll.

Brave: Halfling Knight has advantage on saving throws against being frightened.

Halfling Nimbleness: Halfling Knight can move through the space of any creature that is of a size larger than it.

Actions

Lance: Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (1d12 + 2) piercing damage. 


Light Crossbow: Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

wardragon884

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