Armor Class
13
(natural armor)
Hit Points
59
(7d10 + 21)
Speed
40 ft.
STR
10
(+0)
DEX
17
(+3)
CON
5
(-3)
INT
12
(+1)
WIS
16
(+3)
CHA
11
(+0)
Skills
Perception +3
Damage Vulnerabilities
Radiant
Damage Resistances
Bludgeoning, Piercing, and Slashing from Mundane Attacks
Condition Immunities
Charmed, Grappled, Poisoned, Restrained
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
false sight. bobert is invisibility most of the time but will briefly show himself and hide again, if someone was to shine a light on the place he was last seen is will only show inanimate objects vaguely resembling what they saw
Actions
Multiattack. bobert makes two attacks
Slash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) slashing damage.
Fear. Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 8 (1d8+4) psychic damage. bobert will say something related to the creatures background, when the creature hears this they must make a DC 11 wisdom saving throw or be afraid for 3 rounds. the save can be made at the end of each turn.
Description
bobert is bobert
Comments