Traits:
Legendary Resistance (3/Day): If Azura fails a saving throw, she can choose to succeed instead.
Undead Fortitude: If damage reduces Azura to 0 hit points, she must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, Azura drops to 1 hit point instead.
Sandstorm Aura: A 20-foot radius of swirling sand surrounds Azura. Any creature that starts its turn within the aura or enters it for the first time on a turn must succeed on a DC 16 Dexterity saving throw or take 10 (3d6) slashing damage and be blinded until the end of its next turn.
Multiattack: Azura makes three attacks: two with her Scimitar and one with her Necrotic Touch.
Scimitar: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Necrotic Touch: Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 17 (4d6 + 3) necrotic damage, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.
Sand Breath (Recharge 5-6): Azura exhales a blast of sand in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 35 (10d6) slashing damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw is also blinded until the end of its next turn.
Azura can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Azura regains spent legendary actions at the start of her turn.
- Detect: Azura makes a Wisdom (Perception) check.
- Scimitar Attack: Azura makes one Scimitar attack.
- Sand Burst (Costs 2 Actions): Each creature within 10 feet of Azura must succeed on a DC 16 Dexterity saving throw or be knocked prone and take 14 (4d6) slashing damage.
Description
Azura the Sand Wraith is an imposing figure, towering over most with her skeletal frame draped in tattered, sand-colored robes. Her eyes glow with an eerie blue light, and her movements are swift and fluid, like shifting sand. Her body is partially mummified, with ancient bandages clinging to her desiccated flesh. She wields a scimitar of dark, enchanted metal, and her presence is heralded by a constant swirling of sand and wind.
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