Medium Undead, Chaotic Neutral
Armor Class 19 Natural
Hit Points 63 (7d12 + 21)
Speed 30 ft., Fly 30 ft.
STR
12 (+1)
DEX
22 (+6)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +4, DEX +9, CON +6
Damage Vulnerabilities Bludgeoning, Piercing, and Slashing by Silvered Weapons
Damage Immunities Acid, Bludgeoning, Necrotic, Piercing, Poison, Slashing
Senses Blindsight 10, Darkvision 60, Passive Perception 12
Languages Common, Sylvan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Incorporeal. The Harengon is a ghost, so they can phase through surfaces with no adverse effects.

Phantom Pain. When the Harengon damages a creature, that creature is plagued by visions of the Harengon’s death. The next roll or saving throw the damaged creature makes has disadvantage. This does not stack.

Actions

Multiattack. The Harengon can make two attacks with their Phantom Scimitar or Phantom Longbow attack.

Phantom Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 14 (2d6 + 8) psychic damage. 

Phantom Longbow. Ranged Weapon Attack: +11 to hit, range 150/600 ft., 1 target. Hit: 14 (2d8 + 6) psychic damage.

Description

The Ancestral Spirit Guardians of a Harengon. They cannot physically hurt people, but each strike of their weapon fills their head with images of the spirits’ death and agony.

NorosElderwing

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