Large Humanoid, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 90 (20d8)
Speed 35 ft.
STR
17 (+3)
DEX
18 (+4)
CON
18 (+4)
INT
16 (+3)
WIS
8 (-1)
CHA
8 (-1)
Skills Intimidation +5
Senses Darkvision, Passive Perception 13
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Flock of Crows. Inflicts blindness on a creature of choice

Maul. Melee Weapon Attack: +3 to hit, reach 5 ft., # target. Hit:  2(3d6 + 2) [Bludgeoning] damage. 

Peck Melee Weapon Attack: +2 to hit, reach 5 ft., # target. Hit: 2 (10d4 + 2) [Slashing] damage. 

Description

A humanoid figure with a crow head and a maul club for an arm

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
6/10/2024 7:47:30 PM
2
0
1
Coming Soon
Gutter_Weasel

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