360 View. Due to it's owl nature the Crowl has a 360 degree view when in combat and can not be snuck up on. (Immune to Stealth Attacks)
Hunting Call. The Crowl lets out a horrific screech calling upon others in the area (1 - 3 extra Crowl) and every creature in a 20 ft. radius must a Constitution saving throw with a DC of 16 or take 1d12 of Thunder Damge.
MultiAttack. The Crowl can use it's grab action and attack three times, twice with its claws and once with its beak.
Claws. The Crowl swings its long arms and makes slashing attacks with its talons. +8 to hit, reach 10 ft., one target, (2d6 + 3) Slashing Damage
Beak. The Crowl bites into its prey using its razor sharp beak. If grabbed this attack has advantage. +9 to hit, 5 ft. reach, one target, (2d10 + 5) Piercing Damage
Grab. The Crowl uses its long arms to grab and grapple a target. The target must make either a Strength saving throw with a DC of 17 or a Dexterity saving throw with a DC of 18. After being grabbed a creature is considered grappled, once grappled the creature can choose to make Strength saving throws with a DC of 17 to break free, and have disadvantage on attack rolls.
Description
The Crowl was once a common transformed by dark energy into its now monstrous form. With its wings and legs growing out into long gangrenous limbs, its torso becoming gaunt and seemingly frail. The Crowl no longer has its feathers and instead has a ghostly white skin. Its eyes though have not changed, only growing larger and more bulbous..Though its features aren't ideal, the Crowl still proves to be an apex predator in its environment. (Prefers Snowy Forest, but can be found in Swamps, Arctic, or Regular Forest.)
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