Medium Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 72 (8d8 + 5)
Speed 35 ft.
STR
18 (+4)
DEX
12 (+1)
CON
20 (+5)
INT
20 (+5)
WIS
19 (+4)
CHA
14 (+2)
Saving Throws INT +9, WIS +8
Skills Perception +10
Damage Resistances Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Necrotic, Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits
Magic Resistance. A Bishop has advantage on saving throws against spells and other magical effects and resistance against magic attacks.

Innate Spellcasting. The hag's innate spellcasting ability is Intelligence (spell save DC 17). She can innately cast the following spells, requiring no material components:

  • 1st level (4 slots): identify, ray of sickness

  • 2nd level (3 slots): hold person, locate object

  • 3rd level (3 slots): bestow curse, counterspell, lightning bolt

  • 4th level (3 slots): phantasmal killer, polymorph

  • 5th level (2 slots): contact other plane, scrying

  • 6th level (1 slot): eyebite

Actions

Multiattack. A Bishop can use two staff attacks and one spell

Staff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) bludgeoning damage, or 6 (2d8 + 2) bludgeoning damage when used with two hands. A Bishop can expend 1 of the staff's charges to deal an extra 3 (2d6) force damage on a hit.

Monster Tags: constructhumanoid

PenisMeister69

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