Keen Smell. The Cat of Ash has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the Cat if Ash moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Cat of Ash can make one bite attack against it as a bonus action.
Multiattack. The Cat of Ash makes two attacks, one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d8 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (3d6 + 2) slashing damage.
Ash and Smoke. Once per turn, the Cat of Ashes can put on a display of raging smoke and flying ashes. Enemies within 15 feet must make a Constitution Saving Throw (DC 14) or be Blinded until their next turn.
Smoky Evasion (3/Day). If the Cat of Ashes is struck, it can choose to briefly revert to a form of pure smoke, and not take any damage.
Nice Try (3/Day). If the Cat of Ashes is restrained or grappled, it can choose to briefly revert to a form of pure smoke, and escape the clutches of its opponent.
Description
The Cat of Ashes is a fiend of smoke and ashes. They take up residence in the Underdark, and near the homes of Drows. They generally have the appearance of medium sized felines with hazy forms and ashy purple eyes. Their ‘fur’ is dark gray with faint black markings, allowing them to easily blend into the dark landscapes they typically inhabit. They attack in groups of up to fifty individuals, blending together in writhing masses of teeth and smoke.
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