Death Drink. When a bone priest reduces a creature to 0 hit points or fewer with a melee attack, it can use death knell against that creature as a reaction. It doesn’t need to be touching the creature to use this ability.
Reaper.
When the bone priest casts a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.
Channel Divinity: Touch of Death
Starting at 2nd level, the cleric can use Channel Divinity to destroy another creature’s life force by touch.
When the cleric hits a creature with a melee attack, the cleric can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice his or her cleric level.
Spellcasting. The Bone Priest is a 3rd level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The Bone Priest has following cleric spells prepared:
Cantrips (at will): guidance, resistance, toll the dead, chill touch
1st level (4 slots): protection from good and evil, cause fear, command, detect magic, false life, ray of sickness
2nd level (2 slots): hold person, ray of enfeeblement, blindness/deafness
Bastard Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (2d6 + 2) piercing damage
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage
Death Knell. You touch a living creature tat is making death saving throws. If the subject fails a death saving throw, it dies, and gain 1d8 temporary hit points and a +2 bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. (This increase in effective caster level does not grant you access to more spells.) These effects last for 10 minutes per HD of the subject creature.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Bone priests are undead servants of evil gods, condemned to continue serving for decades or centuries after death. In life, bone priests were acolytes or underpriests who failed at some difficult test or fell in battle against powerful enemies of the faith. Their dark gods have rewarded their fanaticism by giving another chance to demonstrate their worthiness. Bone priests retain the spellcasting ability and some of the domain spells they possessed in life.
A typical bone priest casts spells as a 3rd-level cleric and has the bonus spells of one of the domains it had originally—usually Death. While bone priests occasionally arise with no outside intervention other than the will of their gods, they are normally created through a profane ritual that culminates in the casting of a create undead spell by a caster of at least 11th level.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
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If the [monster name] dies, these effects fade over the course of #d# days.
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