Small Swarm of Small humanoids, Neutral Evil
Armor Class 13 Natural Armor
Hit Points 25 (2d10 + 3)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws DEX +6, CON +5
Skills Stealth +10
Damage Vulnerabilities Fire, Thunder
Condition Immunities Blinded, Grappled, Restrained
Senses Darkvision 60ft, Passive Perception 6
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Swarm: Critter Swarm can move into the same space as any medium or larger creature.

Swarm Spawn: As long as the Critter Swarm has more than 1 hit point it will regenerate 10 hit points at the end of its turn.  At the beginning of its turn: if its Hit Points are 10 or more above its original maximum, Critter Swarm gains an extra multi attack for every 10 Hit Points above Max.

Swarm Feed: If the Critter Swarm makes a Bite Attack and hits- it can increase its maximum Hit Points by how many attacks were done.

Multi-Attack: Critter Swarm makes 5 Bite attacks.

Reactive Swarm: Critter Swarm has advantage on Dex saves.

Conditional Immortality: If Critter Swarm is reduced to 5 or less Hit Points, and is not killed, it will attempt to escape and continue to regrow. Critter Swarm will attempt to lay parasite-like growths of its self into a either living host or corpse to regrow the swarm; Critter Swarm can fully regrow in 1-2 hours. 

Actions

Multi-Attack: Critter Swarm makes 5 Bite Attacks or 2 Spine Shots.

Bite Attack. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (2d4+4) piercing damage. 

Spine Shot Attack. RangedWeapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 5  (2d4+4) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

These small hairy beast swarms only need one Critter to become a problem. Their mouths are filled with rows of razor sharp teeth and have small spines on their backs.  No one knows were they originated but what is known is that they are to be killed on sight at any cost; as only one is needed to restore a whole swarm! 

They tend to be pack like creatures and swarm up on single targets to attempt to feed. They never stop eating, feeding on whatever gets in their way. its been noted: that on one viewing of a swarm-they devoured a guard down to bone in mere seconds and were gnawing on bones. 

They can be sly at times and have been known to cause entire gnome factories to shut down because of just one.

They are quick, both in movement-tending to roll together as a pack- and learning, only some information may not be spread among the Swarm and limited to an individual. 

Habitat: ForestGrasslandHillMountainSwampUnderdarkUrban

Loser0

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