Medium Humanoid, Chaotic Evil
Armor Class 21
Hit Points 324 (50d10 + 74)
Speed 35 ft.
STR
27 (+8)
DEX
19 (+4)
CON
24 (+7)
INT
25 (+7)
WIS
18 (+4)
CHA
22 (+6)
Saving Throws STR +14, CON +13
Damage Resistances Fire, Poison
Damage Immunities Necrotic, Psychic
Condition Immunities Blinded, Charmed, Poisoned
Senses Darkvision 120ft, Truesight 60ft, Passive Perception 20
Languages Common, Infernal
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Demonic Power. Commander Oswald's eyes burn with demonic power, granting him advantage on all saving throws and resistance to all damage.

Dark Ritual. Commander Oswald can use his action to continue the dark ritual, summoning a powerful demon. The ritual requires concentration and can be interrupted with a successful DC 20 Intelligence check.

Actions

Multi-attack (In the same turn use any 4 actions.)

Infernal Blast. +10 to hit, 28 (5d10 + 1) Necrotic damage, 5ft .

Hellfire Strike. +10 to hit, 25 (4d10 + 3) Fire damage, 0ft .

Legendary Actions

Teleport. Commander Oswald can teleport up to 60 feet to an unoccupied space he can see.

Dark Magic. Commander Oswald can cast a 5th-level spell without expending a spell slot.

Description

Commander Oswald stands tall and imposing, his armor adorned with infernal symbols. Dark energy crackles around him, and his eyes glow with a sinister light.

Lair and Lair Actions

 

 

Mog_okh

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