Demonic Power. Commander Oswald's eyes burn with demonic power, granting him advantage on all saving throws and resistance to all damage.
Dark Ritual. Commander Oswald can use his action to continue the dark ritual, summoning a powerful demon. The ritual requires concentration and can be interrupted with a successful DC 20 Intelligence check.
Multi-attack (In the same turn use any 4 actions.)
Infernal Blast. +10 to hit, 28 (5d10 + 1) Necrotic damage, 5ft .
Hellfire Strike. +10 to hit, 25 (4d10 + 3) Fire damage, 0ft .
Teleport. Commander Oswald can teleport up to 60 feet to an unoccupied space he can see.
Dark Magic. Commander Oswald can cast a 5th-level spell without expending a spell slot.
Description
Commander Oswald stands tall and imposing, his armor adorned with infernal symbols. Dark energy crackles around him, and his eyes glow with a sinister light.
Lair and Lair Actions
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