Medium Humanoid, Chaotic Evil
Armor Class 14
Hit Points 126 (20d10 + 66)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws DEX +5, INT +5
Senses Darkvision 60ft, Passive Perception 15
Languages Common, Thieves' Cant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Shadow Cloak. The Concordia Guild Spy can use its bonus action to become invisible until the start of its next turn. While invisible, it has advantage on Dexterity (Stealth) checks.

Actions

Multi-attack (In the same turn use any 2 actions.)

Enchanted Dagger. +5 to hit, 15 (2d12 + 2) Piercing damage, 0ft .

Dark Magic Blast. +5 to hit, 17 (3d10 + 1) Necrotic damage, 10ft .

Description

The Concordia Guild Spy is a sleek and agile figure, dressed in dark clothing and wielding a shimmering enchanted dagger. Their eyes gleam with cunning intelligence as they move with silent grace.

Mog_okh

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