Armor Class
14
Hit Points
126
(20d10 + 66)
Speed
30 ft.
STR
12
(+1)
DEX
14
(+2)
CON
13
(+1)
INT
14
(+2)
WIS
11
(+0)
CHA
14
(+2)
Saving Throws
DEX +5, INT +5
Senses
Darkvision 60ft, Passive Perception 15
Languages
Common, Thieves' Cant
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Shadow Cloak. The Concordia Guild Spy can use its bonus action to become invisible until the start of its next turn. While invisible, it has advantage on Dexterity (Stealth) checks.
Actions
Multi-attack (In the same turn use any 2 actions.)
Enchanted Dagger. +5 to hit, 15 (2d12 + 2) Piercing damage, 0ft .
Dark Magic Blast. +5 to hit, 17 (3d10 + 1) Necrotic damage, 10ft .
Description
The Concordia Guild Spy is a sleek and agile figure, dressed in dark clothing and wielding a shimmering enchanted dagger. Their eyes gleam with cunning intelligence as they move with silent grace.
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