Healing Light. As a bonus action, the warlock of the celestial can heal one creature it can see within 60 feet of it, spending dice from a pool of 2d6. The warlock of the celestial regains all expended dice when it finishes a long rest.
Spellcasting. The warlock is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): spare the dying, light, word of radiance
1st level (2 1st-level slots): cure wounds, guiding bolt
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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