Medium Humanoid (Any Race), Any Good Alignment
Armor Class 12 (leather armor)
Hit Points 5 (1d8 + 1)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws WIS +3, CHA +5
Skills Arcana +3, Medicine +3, Persuasion +5, Religion +3
Condition Immunities Charmed
Senses Passive Perception 11
Languages any two languages
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Healing Light. As a bonus action, the warlock of the celestial can heal one creature it can see within 60 feet of it, spending dice from a pool of 2d6. The warlock of the celestial regains all expended dice when it finishes a long rest.

Spellcasting. The warlock is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): spare the dying, light, word of radiance

1st level (2 1st-level slots): cure wounds, guiding bolt

 

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Monster Tags: NPC

Habitat: ArcticForestMountainSwampUrban

Malovech

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