Medium Undead (Shapechanger), Chaotic Evil
Armor Class 20 Natural Armor
Hit Points 825 (30d10 + 150)
Speed 40 ft., Fly 60 ft.
STR
24 (+7)
DEX
22 (+6)
CON
22 (+6)
INT
20 (+5)
WIS
18 (+4)
CHA
26 (+8)
Saving Throws STR +15, DEX +14, CHA +16
Skills Deception +16, Intimidation +16, Perception +16, Stealth +12
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26
Languages Abyssal, Common, Elvish, Infernal, Undercommon
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits
  •  Shapechanger: If Baron Reyes isn't in sunlight or running water, he can use his action to polymorph into a Tiny bat or a Medium cloud of mist, or back into his true form.
  • Legendary Resistance (3/Day): If Baron Reyes fails a saving throw, he can choose to succeed instead.
  • Misty Escape: When Baron Reyes drops to 0 hit points outside his resting place, he transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided he isn't in sunlight or running water.
  • Regeneration: Baron Reyes regains 30 hit points at the start of his turn if he has at least 1 hit point and isn't in sunlight or running water.
  • Spider Climb: Baron Reyes can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
  1.  Multiattack: Baron Reyes makes three attacks: one with his bite and two with his Eldritch Claw.
  2. Eldritch Claw: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 7) slashing damage plus 13 (3d8) necrotic damage.
  3. Bite: Melee Weapon Attack: +13 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Baron Reyes, incapacitated, or restrained. Hit: 12 (1d6 + 7) piercing damage plus 21 (6d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Baron Reyes regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
  4. Eldritch Blast: Ranged Spell Attack: +14 to hit, range 120 ft., one target. Hit: 28 (4d10 + 6) force damage.
Bonus Actions
  1. Shadow Step: Baron Reyes can teleport up to 60 feet to an unoccupied space he can see that is in dim light or darkness.

  2. Blood Frenzy: Baron Reyes can enter a blood frenzy, gaining advantage on all melee weapon attack rolls until the end of his turn. Once he uses this feature, he cannot use it again until he finishes a short or long rest.

  3. Eldritch Invigoration: Baron Reyes can cast the spell Misty Step without expending a spell slot.

  4. Vampiric Recovery: Baron Reyes can target a creature within 60 feet that has died within the last minute. He absorbs some of its life force, regaining hit points equal to the creature's Constitution score. This does not restore any of the creature's blood or its soul.

  5. Unholy Presence: Baron Reyes can choose one creature within 30 feet of him. That creature must succeed on a DC 22 Wisdom saving throw or be frightened until the end of Baron Reyes' next turn.

Reactions
  1.  Parry: Baron Reyes adds 6 to his AC against one melee attack that would hit him. To do so, Baron Reyes must see the attacker and be wielding a melee weapon.

     

  2. Eldritch Reprisal: When a creature within 30 feet of Baron Reyes hits him with an attack, he can use his reaction to cast Eldritch Blast at the attacker.

  3. Mist Step: When Baron Reyes is hit by an attack, he can use his reaction to transform into mist and move up to 30 feet without provoking opportunity attacks. He reverts to his normal form at the end of this movement.

  4. Vampiric Deflection: When Baron Reyes is targeted by a spell attack or a magic missile spell, he can use his reaction to cast Shield, increasing his AC by 5 against the triggering attack and potentially deflecting the magic missiles.

Legendary Actions

Baron Reyes can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Baron Reyes regains spent legendary actions at the start of his turn.

  • Move: Baron Reyes moves up to his speed without provoking opportunity attacks.
  • Unholy Gaze: Baron Reyes targets one creature he can see within 30 feet of him. If the target can see him, it must succeed on a DC 22 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Blood Drain (Costs 2 Actions): Baron Reyes makes a bite attack.

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Description

Once a loyal servant to an ancient vampire lord, Baron Reyes Von Sanguis grew weary of his subjugation. Four years ago, he usurped his master, gaining dark and potent eldritch powers. Now, he seeks to expand his dominion, utilizing his newfound abilities to enslave and torment those who oppose him.

Lair and Lair Actions

Lair Actions

On initiative count 20 (losing initiative ties), Baron Reyes can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:

  1. Summon Shadows: Up to 3 shadows appear in unoccupied spaces within 60 feet of Baron Reyes and remain until destroyed. Shadows act on initiative count 20.
  2. Darkness: Magical darkness spreads from a point Baron Reyes chooses within 60 feet, filling a 20-foot-radius sphere for 1 minute.
  3. Grasp of the Grave: Tendrils of shadow erupt from the ground in a 20-foot radius centered on a point within 60 feet of Baron Reyes. Creatures in that area must succeed on a DC 22 Strength saving throw or be restrained until the end of their next turn.

Regional Effects

The region containing Baron Reyes' lair is warped by his presence, creating the following effects:

  1. Creeping Fog: Fog lightly obscures the land within 6 miles of the lair.
  2. Chilling Aura: The temperature within 6 miles of the lair is unnaturally cold, even during summer.
  3. Vermin Attracts: Swarms of bats, rats, and insects are found within 1 mile of the lair.

If Baron Reyes is destroyed, these effects fade over 1d10 days.

YaBoiWillis

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