- Fey Presence: Once per short or long rest, Alistair can use an action to cause each creature in a 10-foot cube originating from him to make a Wisdom saving throw (DC 19). On a failed save, the creatures are all charmed or frightened (his choice) until the end of his next turn.
- Misty Escape: When Alistair takes damage, he can use his reaction to turn invisible and teleport up to 60 feet to an unoccupied space he can see. He remains invisible until the start of his next turn or until he attacks or casts a spell. Once he uses this feature, he can't use it again until he finishes a short or long rest.
- Eldritch Invocations: Alistair has access to various eldritch invocations, including Agonizing Blast, Misty Visions, and Voice of the Chain Master.
- Pact of the Chain: Alistair has a familiar, typically a pseudodragon or imp, which aids him in his endeavors.
- Cane of the Archfey: A silver-topped cane that acts as a spellcasting focus and grants a +1 bonus to spell attack rolls and saving throw DCs.
- Robe of the Magi: A robe that grants advantage on Charisma (Persuasion) checks and resistance to psychic damage.
- Pact Amulet: A magical amulet that allows Alistair to communicate telepathically with his familiar and doubles the range of his familiar's telepathy.
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Spells Known
- Cantrips: Eldritch Blast, Minor Illusion, Prestidigitation, Mage Hand
- 1st Level (4 Slots): Charm Person, Witch Bolt
- 2nd Level (3 Slots): Misty Step, Mirror Image
- 3rd Level (3 Slots): Counterspell, Hypnotic Pattern
- 4th Level (3 Slots): Greater Invisibility, Dimension Door
- 5th Level (2 Slots): Hold Monster, Scrying
- 6th Level (1 Slot): True Seeing
- 7th Level (1 Slot): Plane Shift
- 8th Level (1 Slot): Demiplane
- 9th Level (1 Slot): Foresight
- Multiattack: Alistair makes two attacks with his Eldritch Blast.
- Eldritch Blast: Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 14 (1d10 + 5) force damage.
Hexblade's Curse: Alistair can place a baleful curse on a creature within 30 feet. He gains a bonus to damage rolls against the cursed target, critical hits on a 19 or 20, and regains hit points if it dies while cursed.
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Misty Escape: When Alistair takes damage, he can use his reaction to turn invisible and teleport up to 60 feet to an unoccupied space he can see. He remains invisible until the start of his next turn or until he attacks or casts a spell. Once he uses this feature, he can't use it again until he finishes a short or long rest.
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Eldritch Shield: When Alistair is targeted by a ranged attack, he can use his reaction to cast Shield, adding +5 to his AC until the start of his next turn.
Description
Appearance
Alistair Crowley is a charismatic and enigmatic figure. Standing at 6 feet tall, he has a lean, almost ethereal build. His sharp features are framed by shoulder-length, jet-black hair that he often ties back in a loose ponytail. His eyes are a striking shade of violet, gleaming with a hint of otherworldly knowledge and power. He typically wears elegant, dark-colored robes adorned with arcane symbols and carries a silver-topped cane, which he uses more as a symbol of authority than for support.
Background
Alistair was born into a family of scholars and diplomats, but his path diverged when he made a pact with a powerful eldritch entity. This pact granted him immense magical power, which he used to carve a name for himself in the world of adventurers and arcane researchers. His natural charisma and keen insight made him an excellent recruiter, capable of recognizing potential in others and drawing them into the fold.
As the Head of Recruitment for the Silver Vanguard, Alistair is responsible for identifying and recruiting new talent. His persuasive skills and deep understanding of people make him exceptionally good at his job. He has a knack for finding individuals with hidden talents and convincing them to join the guild, often at crucial moments in their lives.
Personality
Alistair is smooth-talking and charming, able to put almost anyone at ease. He has a sharp wit and a keen intellect, often seeing potential in people that they themselves do not recognize. He can be manipulative when necessary, but his ultimate goal is the betterment of the guild. While he enjoys the finer things in life, he is dedicated to his role and takes his responsibilities seriously.
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