Medium Humanoid (Human), Chaotic Good
Armor Class 14 (leather armor)
Hit Points 36 (3d8 + 3)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
17 (+3)
CHA
11 (+0)
Skills Nature +4, Perception +5, Survival +5
Senses Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. Raven has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. Raven makes two ranged attacks or one Conjure Barrage attack.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage

Conjure Barrage (2/Day).  Raven fires a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a DEX 15 saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

Bonus Actions

Hunter's mark (2/Day).  Concentration (1 hour). Raven chooses a creature she can see within range and mystically mark it as her quarry. Until the spell ends, she deals an extra 1d6 damage to the target whenever she hits it with a weapon attack, and she has advantage on any Wisdom (Perception) or Wisdom (Survival) check she makes to find it. If the target drops to 0 hit points before this spell ends, she can use a bonus action on a subsequent turn of hers to mark a new creature.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Tgolac

Comments

Posts Quoted:
Reply
Clear All Quotes