Keen Hearing and Sight. Raven has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Multiattack. Raven makes two ranged attacks or one Conjure Barrage attack.
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage
Conjure Barrage (2/Day). Raven fires a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a DEX 15 saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
Hunter's mark (2/Day). Concentration (1 hour). Raven chooses a creature she can see within range and mystically mark it as her quarry. Until the spell ends, she deals an extra 1d6 damage to the target whenever she hits it with a weapon attack, and she has advantage on any Wisdom (Perception) or Wisdom (Survival) check she makes to find it. If the target drops to 0 hit points before this spell ends, she can use a bonus action on a subsequent turn of hers to mark a new creature.
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