Great Weapons Master. Before Becklin makes a melee attack with a heavy weapon that she is proficient with, she can choose to take a -5 penalty to the attack roll. If the attack hits, she adds +10 to the attack's damage.
Multiattack. The knight makes Three melee attacks.
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage..
Leadership (Recharges after a Short or Long Rest). For 1 minute, Becklin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Becklin. A creature can benefit from only one Leadership die at a time. This effect ends if the Becklin is incapacitated.
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
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