Armor Class
14
Natural
Hit Points
3
(1d6)
Speed
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
5
(-3)
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Type chosen. the creatures' shape and stats will be based on the table seen on the Fleshmancers Flesh construct table
Posable thumbs (Biped). Can pick-up and use items or open doors with ease
Mammal agility (Quadped). Can move in non-magical difficult terrain as if it were normal terrain
Aquatic Creature (Aquatic). Can only breathe in water
Actions
Bite. Melee Weapon Attack: +STR to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + STR) peirce damage.
Description
The construct will look like something akin to the form chosen but if the skin is missing and a bit more chunky like its flesh stuck together.
Bipeds resemble that of a golem but have humanoid hands.
Quadoeds resemble a wolf or cat.
Aquatic resembles a fish akin to a bass.
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