Huge Giant, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 240 (20d12 + 120)
Speed 0 ft.
STR
25 (+7)
DEX
1 (-5)
CON
23 (+6)
INT
5 (-3)
WIS
9 (-1)
CHA
6 (-2)
Saving Throws STR +11, CON +10
Skills Intimidation +11, Perception +2
Damage Resistances Bludgeoning
Condition Immunities Prone
Senses Passive Perception 12
Languages Common monosyllabic, Giant, Goblin monosyllabic
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (1/Day). If the Guh fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The giant makes two greatclub attacks or one greatclub attack and one Neckle range attack (without disadvantage for nearby creature, but creature must be at least 10ft away for that).

Greatclub. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

Neckle Part. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 23 (3d8 + 7) bludgeoning damage.
Roll d6 for item that has been thrown:
1. Greataxe
2. Large Shield
3. Scythe
4. Battlehammer
5. Javelin 
6. Goblin, will be dead after the thrown

Legendary Actions

Guh can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Guh regains spent legendary actions at the start of her turn.

Throw. Guh makes one ranged atack from her Neckle.

Regenerate (Costs 2 Actions). Guh ate nearby boar and regenerate 8d4+8 HP.

Burp! Thunderous echo from the cursed body of Guh wants to make you deaf. All creatures within 60ft from Guh must succeed on a DC 18 Constitution saving throw or be deafened for 1 minute and take 4d10 thunder damage, half on successful check.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
This ability can be only use after Regenerate action.

Description

Chief in P1 is supported by 5 Hill Giants, 3 ogres and 4d10 goblins

P1 is ended if every adds are killed or Guh takes 240 points of damage. Then all floor collapse to the lower floor creating bunch of debris treated as half cover and many of hard terrain areas, especially near flowing river.

Habitat: Hill

MateuszSroka

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