Legendary Resistance (3/Day). If the Guh fails a saving throw, it can choose to succeed instead.
Multiattack. The giant makes two greatclub attacks or one greatclub attack and one Neckle range attack (without disadvantage for nearby creature, but creature must be at least 10ft away for that).
Greatclub. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.
Neckle Part. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 23 (3d8 + 7) bludgeoning damage.
Roll d6 for item that has been thrown:
1. Greataxe
2. Large Shield
3. Scythe
4. Battlehammer
5. Javelin
6. Goblin, will be dead after the thrown
Inhale (Recharge 5–6). The Guh inhales a vortex of air in a 60-foot line that is 15 feet wide. Each creature in that area that is Large or smaller must succeed on a DC 18 Strength saving throw or be pulled up to 60 feet straight toward the Guh and be swallowed. A swallowed creature has the restrained condition, has total cover against attacks and other effects outside the Guh, and takes 10 (3d6) acid damage at the start of each of the Guh’s turns.
The scion’s stomach can hold up to two creatures at a time. If the Guh takes 40 damage or more on a single turn from a creature inside it, the Guh must succeed on a DC 17 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the scion and has the prone condition. If the scion dies, any swallowed creature no longer has the restrained condition and can escape from the corpse using 15 feet of movement, exiting with the prone condition.
Guh can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Guh regains spent legendary actions at the start of her turn.
Throw. Guh makes one ranged atack from her Neckle.
Regenerate (Costs 2 Actions). Guh ate nearby boar and regenerate 8d4+8 HP.
Burp! Thunderous echo from the cursed body of Guh wants to make you deaf. All creatures within 60ft from Guh must succeed on a DC 18 Constitution saving throw or be deafened for 1 minute and take 4d10 thunder damage, half on successful check.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
This ability can be only use after Regenerate action.
If Guh's mythic trait is active, she can use the options below as legendary actions.
Throw and Catch. Guh makes one ranged atack from her Neckle and attempt to grab a creatue within 10ft.
Inhale (Costs 2 Actions). Guh recharges Inhale and uses it.
Crush (Costs 2 Actions). Each creature Grappled by Guh must succeed on a DC 21 Constitution saving throw, or the creature takes 22 (4d10) bludgeoing damage and any concentration it has ends.
Description
When all floor collapse to the lower floor creating bunch of debris treated as half cover and many of hard terrain areas, especially near flowing river.
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