Howl. The werewolf can use its action to howl for help from nearby wolfs and werewolfs alike.
Pact Tactics. The werewolf has advantage on attacks if other werewolves are within 5 ft of the target.
Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. The werewolf makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Description
A werewolf is a savage predator that appears as a wolf on two legs, a humanoid creature with sharp fangs and vicious claws.
Comments