Medium Humanoid, Chaotic Evil
Armor Class 12 Natural Armour
Hit Points 58 (8d8 + 18)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +4, Stealth +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Howl. The werewolf can use its action to howl for help from nearby wolfs and werewolfs alike.

Pact Tactics. The werewolf has advantage on attacks if other werewolves are within 5 ft of the target. 

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. The werewolf makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Description

A werewolf is a savage predator that appears as a wolf on two legs, a humanoid creature with sharp fangs and vicious claws. 

Monster Tags: humanoid

Habitat: ForestHill

MossyDinosaur

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