Bite: +5 target takes 5 ( 1d12) piercing damage reach 5ft
Trample: +5 the Bloodsucker moves 10ft towards one creature the target takes 10 (2d12) bludging damage on a hit and half as much damage on a miss and is knocked prone
Bloodsuck:(1/day) The Bloodsucker uses its Bite attack on a hit and regains double the hit points of the damage done
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Bloodsucker has the body and legs of a deer and the head of a tick, it can survive without water as long as it has a healthy supply of blood.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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