Small Beast, Unaligned
Armor Class 12 Natural Armor
Hit Points 34 (5d8 + 12)
Speed 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws CHA +0
Skills Intimidation +4, Perception +3, Stealth +5, Survival +3
Damage Vulnerabilities Radiant
Damage Resistances Fire
Senses Passive Perception 13
Languages Common Can't speak., Infernal Can't speak. Can understand Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The puppy has advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on hearing or scent.

Three Head are Better than Two. If the puppy has advantage on any Perception or Survival check, it may roll a third die and choose the highest.

Multiple Heads. The puppy has advantage on saving throws being blinded, charmed, deafened, frightened, stunned, or knocked unconscious. 

Spellcasting. Its spellcasting ability is Wisdom. (spell save DC 11, +3 to hit with spell attacks).

Cantrips (at will): Create Bonfire, Control Flames

Actions

Triple Attack. The puppy makes 3 attacks, one with each head. (If any mouth is holding an item, it can't attack with that head.)

Nip. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) Piercing damage. If the puppy has lost any HP, add 2 (1d4) Fire damage.

Reactions

Yelp. When hit with an attack, the pup can let out a yowl. As long as the attacker isn't evil in alignment, impose disadvantage on the attacker's next attack.

Aloof. The pup can not make opportunity attacks.

Monster Tags: pet

HjaltenAvResan

Comments

Posts Quoted:
Reply
Clear All Quotes