Keen Hearing and Smell. The puppy has advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on hearing or scent.
Three Head are Better than Two. If the puppy has advantage on any Perception or Survival check, it may roll a third die and choose the highest.
Multiple Heads. The puppy has advantage on saving throws being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Spellcasting. Its spellcasting ability is Wisdom. (spell save DC 11, +3 to hit with spell attacks).
Cantrips (at will): Create Bonfire, Control Flames
Triple Attack. The puppy makes 3 attacks, one with each head. (If any mouth is holding an item, it can't attack with that head.)
Nip. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) Piercing damage. If the puppy has lost any HP, add 2 (1d4) Fire damage.
Yelp. When hit with an attack, the pup can let out a yowl. As long as the attacker isn't evil in alignment, impose disadvantage on the attacker's next attack.
Aloof. The pup can not make opportunity attacks.
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