Amphibious. The bullywug can breathe air and water.
Bog Guardian. The bullywug ignores difficult terrain.
Perpetually Intoxicated. The bullywug has advantage on saving throws against being charmed and frightened.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Spellcasting. The bullywug is a 5th-level spellcaster. It's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The bullywug has the following druid spells prepared:
Cantrips (at Will): Druidcraft, Poison Spray (2d12), Resistance
1st level (4 slots): Cure Wounds, Entangle, Fog Cloud
2nd level (3 slots): Barkskin, Hold Person, Melf's Acid Arrow
3rd level (2 slots): Conjure Animals (amphibians only), Stinking Cloud
Multiattack. The bullywug makes two Spear attacks.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Blinding Spittle (Recharge 5-6). Ranged Weapon Attack: +3 to hit, range 60 ft., one target. Hit: 6 (2d6) poison damage, and the target must succeed a DC 13 Constitution saving throw or be blinded for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Swampseers are bullywug spellcasters who are revered as mad oracles by other members of their race. These mystics frequently ingest various psychotropic substances found in their swampy homes, interpreting the ensuing hallucinations as visions from their deities.
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