Medium Beast, Any Lawful Alignment
Armor Class 17 Natural Armor
Hit Points 40 (8d8 + 4)
Speed 10 ft., Fly 40 ft., Swim 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +6, DEX +3
Damage Resistances Cold
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 45 ft., Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 

Pack Tactics. The Beever has advantage on an attack roll against a creature if at least one of the Beever's allies is pithing 5ft. of the creature and the ally isn't incapacitated.

Pheromone Sensors. A Beever is able to telepathically communicate with other Beevers within 1 mile and can locate the position of their Queen as long as they are on the same plane.

Keen Hearing. The Beever has advantage on Wisdom (Perception) checks that rely on hearing.

Insectoid Limbs. The Beever can climb any surface, including upside down on ceilings, without needing to make an ability check.

Hold Breath. The Beever can hold its breath for 15 minutes.

Wood Cutter. The Beever's bite attack deals double damage on creatures, objects and structures made of wood.

Powerful build. The Beever counts as one size larger when determining its carrying capacity and the weight it ca push, drag or lift.

Actions

Action Name. Enter the description for your action.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft.. Hit: 12 (2d8 + 4) piercing damage. 

Sting (Recharge 5-6). Melee Weapon Attack: +6 to hit, reach 10 ft. Hit: 9 (1d10 + 4) piercing damage and 6 (2d6) poison damage. The target must make a DC 14 constitution saving throw against being poisoned.

Tail-slap. Melee Weapon Attack: +6 to hit, reach 10 ft. Hit:  (1d6 + 4) bludgeoning damage.

Multiattack. The Beever make 3 male attacks, 1 bite attack and either: 1 tail-slap and 1 sting, or 2 tail-slaps.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Swarm Pheromones. When hit the Beever can use its reaction to release pheromones and a screech. This will alert Beevers in a mile radius about the incident and they will swarm towards the location.

Swarm Tactics. When attacked the Beever can use its reaction to call out to its allies within 5ft of the target to attack it with either a bite or sting attack.

Swarm Revenge. When an allied Beever uses it's Swam Tactics ability the Beever can use its reaction to act accordingly.

Description

The Beever is a hybrid beast. It is a combination between a Bee and a Beaver.

Habitat: Swamp

Maatje

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