Large Swarm of Large dragons, Typically Neutral Good
Armor Class 16 Natural armour
Hit Points 4 (26d6 + 4)
Speed
STR
1 (-5)
DEX
16 (+3)
CON
15 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR −2
Senses Passive Perception 11
Languages Dragonic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Burst stream of destruction. Exhale in a 30ft cone (DEX DC 14, half damage on success) for 3d6 

White lightning. Magic weapon attack: +3 to hit, reach 20ft., one target. (2d8+2) lightning damage

 

Reactions

Fate of the blue-eyes. Whenever a creature within 120ft of the "Blue-eyes white dragon" make an ability check (Attack or saving throw). The blue-eyes white dragon rolls a 2d20 and replaces that creature's roll with one of the rolls

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Despite being always called "Blue-Eyes White Dragon", or even simply just the "White Dragon", Blue-Eyes always has a light blue body as well as blue eyes.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

junpiggu

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