Medium Celestial, Chaotic Good
Armor Class 22 Full plate, Shield.
Hit Points 110 (10d10 + 30)
Speed 30 ft., Fly 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws STR +8, CHA +7
Skills Insight +3, Persuasion +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Darkvision 60ft, Truesight 10ft, Passive Perception 10
Languages all
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Taunt: Every enemy of the Archeart Champion must make a DC 15 wisdom saving throw or be compelled to use its action to attack it on its turn.

Regeneration: At the start of the Archeart Champions turn it regains 10 hit points unless it took necrotic damage before its turn.

Spellcasting. The Archeart Champion is a 5-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The Archeart Champion has following Paladin spells prepared:
 1st level (4 slots): Bless, Compelled duel, Cure wounds, Shield of faith.

2nd level (2 slots): Aid, Branding smite.

Actions

Multiattack. The Archeart Champion makes two longsword attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage, then (1d8) radiant damage. 

 

Reactions

Parry. The Archeart Champion adds 2 to its ac against one melee attack that would hit. to do so the Archeart Champion must see the attacker and be wielding a melee weapon.

LeviTheDM

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