Taunt: Every enemy of the Archeart Champion must make a DC 15 wisdom saving throw or be compelled to use its action to attack it on its turn.
Regeneration: At the start of the Archeart Champions turn it regains 10 hit points unless it took necrotic damage before its turn.
Spellcasting. The Archeart Champion is a 5-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The Archeart Champion has following Paladin spells prepared:
1st level (4 slots): Bless, Compelled duel, Cure wounds, Shield of faith.
2nd level (2 slots): Aid, Branding smite.
Multiattack. The Archeart Champion makes two longsword attacks.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage, then (1d8) radiant damage.
Parry. The Archeart Champion adds 2 to its ac against one melee attack that would hit. to do so the Archeart Champion must see the attacker and be wielding a melee weapon.
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