Armor Class
13
Hit Points
27
(6d6 + 6)
Speed
40 ft.
STR
13
(+1)
DEX
17
(+3)
CON
11
(+0)
INT
6
(-2)
WIS
9
(-1)
CHA
8
(-1)
Skills
Acrobatics +2
Damage Vulnerabilities
Psychic
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine, One of the following: acid, cold, fire, lightning, or poison
Damage Immunities
Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
Darkvision 60ft, Passive Perception 9
Languages
Primordial
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
- Amorphous. The Chaos Imp can move through a space as narrow as an inch wide without squeezing.
- Partial immutable form. The Chaos Imp is partially immune to any spell or effect that would change its form, the extent of this immunity is to be decided by the dm.
Actions
- Slam. melee weapon attack. +3 to hit, reach 5ft, one target. Hit: 11 (3d6+1) of the elemental damage type the Chaos Imp is resistant to.
Bonus Actions
- Shock teleportation. As a bonus action the Chaos Imp can teleport to a unoccupied space within 15ft, this movement is not magical.
Reactions
- Shock. When the Chaos Imp takes damage from the elemental damage type it is resistant to, it can use its reaction to reflect some of that damage onto its attacker, dealing 1d4 of the damage type, the Chaos Imp regains hitpoints equal to the damage dealt.
Description
These elementals resemble living energy which takes humanoid form, their colour and behaviour can vary wildly depending on what type of energy they are formed from.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/31/2024 8:11:21 PM
|
3
|
0
|
1.0
|
Coming Soon
|
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