Dimensional Horror. This creature is one of any and all dimensions of existence. Chaos II has immunity to non-magical damage and resistance to magical damage dealt by creatures that have never traveled to another world. This makes them susceptible to other-worldly travelers though. Chaos II has vulnerability to all types of damage dealt to them by creatures who have traveled to another world, or have been blessed by a deity from another world.
Transport Catalyst. This creature represents all Chaos creatures that arrive on a world. It begins as a 20 ft radius sized creature. This creatures hit points are the total amount of hit points of all Chaos creatures for the encounter. Deduct the damage dealt to this creature to each Chaos creature until it reaches 0 and then move to the next Chaos creature. If a Chaos creature traveling in this manner is reduced to 0 hit points it forms and then disintegrates immediately.
Grow. This creature grows in size by 10 ft. Any creature that would be in the space of Chaos I makes a dexterity saving throw or takes 4d8 slashing, bludgeoning, or slashing damage.
Transport Chaos. Once this creature reaches a 40 ft radius size it can cast all Chaos creatures inside of it to random locations within 100 ft of its center.
Comments