Medium unknown, Chaotic Evil
Armor Class 15
Hit Points 55 (8d10 + 3)
Speed 50 ft., Walk 30 ft., Fly 20 ft.
STR
17 (+3)
DEX
17 (+3)
CON
17 (+3)
INT
5 (-3)
WIS
14 (+2)
CHA
5 (-3)
Saving Throws STR +6, CON +6, WIS +5
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Frightened, Prone, Restrained
Senses Blindsight 30 ft to see living creatures, Darkvision 120 ft, Passive Perception 12
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amorphous.  This creature cannot have its form altered by any means. This creature can also fit through gaps sized 1 inch or bigger. 

Agents of Chaos. This creature can morph its limbs into any simple or martial weapon for its Multi-attack. It does this at the beginning of each of its turns.

Dimensional Horror. This creature is one of any and all dimensions of existence. Chaos II has immunity to non-magical damage and resistance to magical damage dealt by creatures that have never traveled to another world. This makes them susceptible to other-worldly travelers though. Chaos II has vulnerability to all types of damage dealt to them by creatures who have traveled to another world, or have been blessed by a deity from another world. 

Actions

Multi-attack. Chaos II can make 2 attacks in any order they want.

Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 5/10 ft., # target. Hit:  2d8+3.

Action Ranged Attack. RangedWeapon Attack: +6 to hit, range #/# ft., # target. Hit: 2d8+3. 

Reactions

Feed off chaos. Chaos II can gain 10 temporary hit points as a reaction to a hostile creature becoming frightened within 30 ft of Chaos II

Description

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MaestroJoshua

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