Large Construct, Unaligned
Armor Class 20 Natural Armor
Hit Points 76 (10d6 + 46)
Speed 60 ft., Walk 35 ft.
STR
26 (+8)
DEX
10 (+0)
CON
18 (+4)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws INT +2, WIS +2, CHA +2
Skills Athletics +11, Sleight of Hand +3
Damage Vulnerabilities Necrotic
Damage Resistances Force, Thunder
Condition Immunities Blinded, Deafened
Senses Blindsight 200 ft, Passive Perception 10
Languages Only understands the language spoken by its summoner and sign language in common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Mana Form. Bigby's Hand can occupy the same space as any other creature(s)

5th Level Spell. Considered a 5th level spell making it subject to spells that influence this level of spell like dispel magic or anti-magic field.

Actions

 

  • Clenched Fist. The hand strikes one creature or object within 5 feet of it. The hand makes 1 melee attack using 1d20+11. On a hit, the target takes 4d8+7 force damage.
  • Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand’s Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, the hand will have advantage on the check. If the hand succeeds, the hand pushes the target up to 40ft. The hand moves with the target to remain within 5 feet of it.
  • Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. The hand will use its Strength score to resolve the grapple. If the target is Medium or smaller, the hand will have advantage on the check. While the hand is grappling the target, the hand can use a bonus action to have crush it. When the hand does so, the target takes bludgeoning damage equal to 2d6 + 7.
Bonus Actions

Crushing Hand. While the hand is grappling the target, the hand can use its bonus action to crush it. When the hand does so, the target takes bludgeoning damage equal to 2d6 + 7.

Interposing Hand. The hand can interpose itself between its allies and its target. The hand moves to stay between the ally it chooses to protect and the target, providing the ally with half cover against the target. The target can’t move through the hand’s space if its Strength score is less than or equal to the hand’s Strength score. If the targets Strength score is higher than the hand’s Strength score, the target can move toward the ally through the hand’s space, but that space is difficult terrain for the target.

Previous Versions

Name Date Modified Views Adds Version Actions
6/1/2024 2:01:24 AM
7
1
1.2
Coming Soon
6/1/2024 2:04:18 AM
7
1
1.2
Coming Soon

Monster Tags: constructpetsupport

Habitat: Urban

Chalkling

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