Small Fey, Chaotic Good
Armor Class 17 Natural Armor
Hit Points 50 (5d10)
Speed 40 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
16 (+3)
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 10
Languages Sylvan understands the languages you speak Sylvan, understands the languages you speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Condition Immunities charmed

Senses darkvision 60 ft., passive Perception 10

Languages Sylvan, understands the languages you speak

Challenge — Proficiency Bonus equals your bonus

Actions

Multiattack. The fey makes a number of attacks equal to half this spell’s level (rounded down).

Shortsword. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level piercing damage + 1d6 force damage.

Bonus Actions

Fey Step. The fey magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the fey’s chosen mood:

Fuming. The fey has advantage on the next attack roll it makes before the end of this turn.

Mirthful. The fey can force one creature it can see within 10 feet of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is charmed by you and the fey for 1 minute or until the target takes any damage.

Tricksy. The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.

Monster Tags: fey

Steamwhistle

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