Indomitable (2/Day). The Hero rerolls a failed saving throw.
Arms of the Shadow (3/Day) The Hero conjures forth a burst of shadowy tendrils that launch at all creatures, within a range of 50 ft. creatures are pulled 30 ft closer of current location. if pulled within Attack Range (10 ft) then the creature is slashed at with Greatsword and must succeed a DC 16 Dexterity saving throw or take 2d6 + 8 Slashing Damage and become Frightened.
Shadow-walk (5/Day) The Hero, if Enshrouded by Shadow, is able to appear at any location within 60 ft that is Also Enshrouded.
Multiattack. The Hero makes Four Greatsword attacks.
Greatsword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 8) radiant damage, plus 7 (2d6) slashing damage if the champion has less than half of its total hit points remaining.
Second Wind (Recharges after a Short or Long Rest). The champion regains 20 hit points.
Masterful Riposte (3/Day) If a Melee attack is received The Hero Cain can deflect and redirect all incoming damage in the attack if non-magical in nature. If partially magical, reflect non-magical damage, and take magical damage.
Description
He was the Chosen of a Goddess' Daughter, and rumours had it that the man was in a Relationship with the Angel, but nonetheless, fulfilled his duty to spread light wherever journeyed.
After going on a Quest to rid a city of a Curse, this former Knight of Divinity has been abandoned after being taken by the Curse, Trapped, He's given up hope trying to escape, and only wants company, but should you try to leave, Cain Will keep you there, via Any Means Necessary.
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