Medium Humanoid, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +6, CON +5
Skills Athletics +6, Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the Boarlord moves at least 15 feet straight toward a target and then hits it with its Gut Slam on the same turn, the target takes an extra 11 (2d10) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the Boarlord takes 16 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Swine Strength Berserker. The Boarlord can wield a two-handed weapon in each hand. In addition, each attack deals 1 additional damage dice, included in the attacks below.

Actions

Multiattack. The Boarlord makes two Warhammer attacks; or one Warhammer attack and either one Gut Slam or a Glutton attack on a prone target.

Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Gut Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

Glutton. Melee Weapon Attack. +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. The Boarlord consumes the flesh of the target and regains an equal amount of hit points. The target must be prone or incapacitated. Ability recharges on a short rest.

Habitat: ForestGrasslandHill

wbgsho0terman

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