Charge. If the Boarlord moves at least 15 feet straight toward a target and then hits it with its Gut Slam on the same turn, the target takes an extra 11 (2d10) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the Boarlord takes 16 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Swine Strength Berserker. The Boarlord can wield a two-handed weapon in each hand. In addition, each attack deals 1 additional damage dice, included in the attacks below.
Multiattack. The Boarlord makes two Warhammer attacks; or one Warhammer attack and either one Gut Slam or a Glutton attack on a prone target.
Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Gut Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Glutton. Melee Weapon Attack. +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. The Boarlord consumes the flesh of the target and regains an equal amount of hit points. The target must be prone or incapacitated. Ability recharges on a short rest.
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