Armor Class
18
(natural armor)
Hit Points
40
(6d6 + 10)
Speed
25 ft.
STR
14
(+2)
DEX
11
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Fire
Damage Immunities
Necrotic, Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Darkvision, Passive Perception 6
Languages
Common --
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the construct remains motionless, it is indistinguishable from a brewery.
Drunken Haze. Any creature hit by any attack from the construct must make a DC13 Con saving throw or is poisoned until the constructs next turn.
Actions
Multiattack. The armor makes two melee attacks.
Barrel Slam. Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage.
System Leakage (Recharge 3). Alcohol is expelled from the construct in a 30 ft cone. each creature in the area takes 1d4 + 2 poison damage.
Reactions
System Reboot: Upon reaching less than 5 HP, the brewery shuts down and is no longer hostile or animated, and the source of its locomotion is expended.
Comments