Spider Climb. The mannequin can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The mannequin makes two slam attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Homing Shot. Ranged Weapon Attack: +9 to hit, range 30/60 ft., one target. Hit: 6 (1d12) force damage.
Cunning Action. The mannequin can take the dash, disengage, and hide actions as bonus actions.
Skirmisher. The mannequin can move up to half its speed as a reaction when a creature hostile to it ends their turn within 5 feet of it. This movement doesn’t provoke opportunity attacks.
Description
Mannequins have vaguely humanoid forms, however they are unusually lanky, have extra joints, and have upside-down faces. Streams of blood pour from every gap in the hard, pale, ceramic outer shell, revealing a fleshy interior. Despite this humanoid shape, mannequins rarely walk on two legs, often contorting their bodies in order to run on all fours.
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