Medium Fiend (Demon), Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 37 (5d8 + 15)
Speed 80 ft.
STR
14 (+2)
DEX
25 (+7)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +9
Skills Acrobatics +9
Damage Resistances Fire
Damage Immunities Bludgeoning damage from falling
Condition Immunities Grappled, Paralyzed, Petrified, Prone
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spider Climb. The mannequin can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The mannequin makes two slam attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. 

Homing Shot. Ranged Weapon Attack: +9 to hit, range 30/60 ft., one target. Hit: 6 (1d12) force damage.

Bonus Actions

Cunning Action. The mannequin can take the dash, disengage, and hide actions as bonus actions.

Reactions

Skirmisher. The mannequin can move up to half its speed as a reaction when a creature hostile to it ends their turn within 5 feet of it. This movement doesn’t provoke opportunity attacks.

Description

Mannequins have vaguely humanoid forms, however they are unusually lanky, have extra joints, and have upside-down faces. Streams of blood pour from every gap in the hard, pale, ceramic outer shell, revealing a fleshy interior. Despite this humanoid shape, mannequins rarely walk on two legs, often contorting their bodies in order to run on all fours.

Monster Tags: Demon

CreeperMan247

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