Innate Spellcasting. The bronto’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells.
1/day each: reverse gravity, telekinesis
Siege Monster. The bronto deals double damage to objects, structures, and vehicles.
Spellcasting. The bronto is a 5th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13). It knows the following spells.
Cantrips (at will): mending
1st level (4 slots): [Tooltip Not Found]
2nd level (3 slots): [Tooltip Not Found]
3rd level (2 slots): [Tooltip Not Found]
Laser Rifle. Ranged Weapon Attack: +4 to hit, range 100/300 ft., one target. Hit: 15 (3d8 + 2) radiant damage.
Gravity Hammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) thunder damage, and the bronto can choose for the target to make a DC 13 Constitution saving throw, falling under the effects of the spell levitate on a failed save, which the bronto must concentrate on. This is a +2 magic weapon when wielded by the bronto; otherwise, it is a regular maul.
Gravity Meteor (1/Day). The bronto summons a meteor from the astral sea, which collides with a space within 60 feet of the bronto that it can see. Each creature within 20 feet of the collision must make a DC 13 Dexterity saving throw, taking 35 (10d6) bludgeoning damage on a failed save, or half as much damage on a successful one.
With long necks to observe the universe with, the brontos have learned the magical secrets of controlling gravity.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
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If the [monster name] dies, these effects fade over the course of #d# days.
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