Medium Humanoid (Dinosaur), Chaotic Evil
Armor Class 15 natural armor
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
17 (+3)
WIS
15 (+2)
CHA
13 (+1)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Saurian
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The bronto’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells.
1/day each: reverse gravity, telekinesis

Siege Monster. The bronto deals double damage to objects, structures, and vehicles.

Spellcasting. The bronto is a 5th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13). It knows the following spells.
Cantrips (at will): mending
1st level (4 slots): [Tooltip Not Found]
2nd level (3 slots): [Tooltip Not Found]
3rd level (2 slots): [Tooltip Not Found]

Actions

Laser Rifle. Ranged Weapon Attack: +4 to hit, range 100/300 ft., one target. Hit: 15 (3d8 + 2) radiant damage.

Gravity Hammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) thunder damage, and the bronto can choose for the target to make a DC 13 Constitution saving throw, falling under the effects of the spell levitate on a failed save, which the bronto must concentrate on. This is a +2 magic weapon when wielded by the bronto; otherwise, it is a regular maul.

Gravity Meteor (1/Day). The bronto summons a meteor from the astral sea, which collides with a space within 60 feet of the bronto that it can see. Each creature within 20 feet of the collision must make a DC 13 Dexterity saving throw, taking 35 (10d6) bludgeoning damage on a failed save, or half as much damage on a successful one.

Bonus Actions

With long necks to observe the universe with, the brontos have learned the magical secrets of controlling gravity.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Dinosaur

twinkast

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