Armor Class 12 (natural armor)
Hit Points 18 (4d6 + 4)
Speed 15 ft., Climb 30 ft.
STR
7 (-2)
DEX
11 (+0)
CON
13 (+1)
INT
15 (+2)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws INT +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Truesight 60 ft., Passive Perception 14
Languages knows every language, but can not speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the corpse to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the corpse drops to 1 hit point instead.

Overpowering Hivemind. If the corpse would take psychic damage, the attacker must make a DC15 INT saving throw, taking the same amount of psychic damage as they dealt on a failed save, or half as much on a successful one.

Actions

Multiattack. The undead experiment makes two claw attacks.

Claw. Melee Weapon Attack: -1 to hit, reach 5 ft., one creature. Hit: 5 (1d8) piercing damage.

Crystal Crackshot. Ranged Weapon Attack: +4 to hit, range 50/120, one creature. Hit: 8 (1d10 + 2) piercing damage. A creature that takes damage from this attack must make a DC15 Strength or Intelligence saving throw. On a failed save, the crystal shot from this attack will lodge itself into the creature, causing them to take 6 (1d10) psychic damage. Whenever a creature with a crystal lodged into it takes damage, they take an additional 3 (1d4) psychic damage.

 

Habitat: Urban

Dress_To_Depress

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