Undead Fortitude. If damage reduces the corpse to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the corpse drops to 1 hit point instead.
Overpowering Hivemind. If the corpse would take psychic damage, the attacker must make a DC15 INT saving throw, taking the same amount of psychic damage as they dealt on a failed save, or half as much on a successful one.
Multiattack. The undead experiment makes two claw attacks.
Claw. Melee Weapon Attack: -1 to hit, reach 5 ft., one creature. Hit: 5 (1d8) piercing damage.
Crystal Crackshot. Ranged Weapon Attack: +4 to hit, range 50/120, one creature. Hit: 8 (1d10 + 2) piercing damage. A creature that takes damage from this attack must make a DC15 Strength or Intelligence saving throw. On a failed save, the crystal shot from this attack will lodge itself into the creature, causing them to take 6 (1d10) psychic damage. Whenever a creature with a crystal lodged into it takes damage, they take an additional 3 (1d4) psychic damage.
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