Medium Aberration, Neutral Evil
Armor Class 14 natural armor
Hit Points 45 (7d8 + 14)
Speed 40 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Skills Stealth +8
Damage Resistances Psychic
Senses Darkvision 60 ft., Passive Perception 13
Languages Understands Deep Speech but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The Void Stalker can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Shadow Stealth: While in dim light or darkness, the Void Stalker can take the Hide action as a bonus action.

Actions

Psionic Strike: Ranged Spell Attack: +3 to hit, reach 30 ft., one target. Hit: 10 (2d6+3) psychic damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or become stunned until the end of its next turn.

Bite: Melee Attack: +5 to hit, reach 5ft, one target.  Hit: 14 (3d8+2) piercing damage.

Bonus Actions

Stunned Prey: On a successful Psionic Strike that results in a stunned target, the Void Stalker may use its full movement to make a Bite attack against that target as a bonus action.

Description

Void Stalkers are stealthy hunters that lurk in the shadows of the Gray, their dark forms blending seamlessly with the gloom that pervades the void. They appear as shadowy figures with indistinct features, their outlines shifting and wavering as they move. 

Elusive predators that prefer to ambush their prey, Void Stalkers use their psionic abilities to ensnare and incapacitate them before moving in for the kill. They are masters of stealth, able to move silently and unseen through the mist of the Gray.

Monster Tags: aberration

Feersum3ndjinn

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