Strength to Pluck a Mountain: by using all actions The Clockwork Roc may lift a target up to a size rating above it and lift the target into the air 60ft. the target must make a contested grapple check (( DC 10+DEX modifier)).
Claw: as an action The Roc will strike a target within 5ft of itself.
dealing 2d8 slashing and 1d6 lightening damage.
Thunder strike: As an action The Roc may release a bolt of electricity that strikes a target within a range.
+2to hit, range 20/40 ft., 1target. Hit: 10 (2d6 + 4) [Lightening] damage.
As a Bonus Action, The Roc may choose one of the following effects:
- Vigilance: guard a target from above, adding a +1 to AC until the Roc's Next turn.
- Valor: Designate a target to assist on their next attack roll, if successful, the roc will attack with the target dealing an extra 2d4 lightening damage.
Dodge: as a reaction The Roc may take the dodge action against attacks it can see directed towards it.
Intercept: as a reaction, The Roc may intercept an attack made against an allied creature within 10ft of itself. taking half the damage for themselves.
Description
The Clockwork Roc, a creature defying nature, composed of bio mechanical engineering encased in a clockwork shell, its powerful body taken beyond the means of its fellow Roc and given the ability to harness Lightening.
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