Medium Construct, Any Alignment
Armor Class 14
Hit Points 72 (8d8 + 10)
Speed 80 ft.
STR
18 (+4)
DEX
20 (+5)
CON
20 (+5)
INT
12 (+1)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws DEX +7, CON +7
Skills Acrobatics +15, Arcana +15, Intimidation +15
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Passive Perception 16
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Strength to Pluck a Mountain: by using all actions The Clockwork Roc may lift a target up to a size rating above it and lift the target into the air 60ft. the target must make a contested grapple check (( DC 10+DEX modifier)).

Actions

Claw: as an action The Roc will strike a target within 5ft of itself.
dealing 2d8 slashing and 1d6 lightening damage. 

Thunder strike: As an action The Roc may release a bolt of electricity that strikes a target within a range.
 +2to hit, range 20/40 ft., 1target. Hit: 10 (2d6 + 4) [Lightening] damage.

Bonus Actions

As a Bonus Action, The Roc may choose one of the following effects:

  • Vigilance: guard a target from above, adding a +1 to AC until the Roc's Next turn.

  • Valor: Designate a target to assist on their next attack roll, if successful, the roc will attack with the target dealing an extra 2d4 lightening damage.
Reactions

Dodge: as a reaction The Roc may take the dodge action against attacks it can see directed towards it.

Intercept: as a reaction, The Roc may intercept an attack made against an allied creature within 10ft of itself. taking half the damage for themselves.

Description

The Clockwork Roc, a creature defying nature, composed of bio mechanical engineering encased in a clockwork shell, its powerful body taken beyond the means of its fellow Roc and given the ability to harness Lightening.

Habitat: Mountain

Azaselthedemon

Comments

Posts Quoted:
Reply
Clear All Quotes