Medium Celestial (Angel), Lawful Good
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft., Fly 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Damage Resistances Radiant
Condition Immunities Exhaustion
Senses Darkvision 60, Passive Perception 10
Languages Celestial, Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Blessed Combat. The Angel can Choose to Use Charisma For Melee Attacks (Included in its Statblock).

Celestial Body. The Angel is Immune to Disease.

Divine Shield. When the Angel is Reduced to 0 Hitpoints they instantly gain the Effects of the Sanctuary Spell forcas Long as they Remain at 0 Hitpoints. Additionally they are Immune to Spells that would Automatically kill them and are instead Reduced to 0 Hitpoints.

Immortal Soul. When the Angel Dies they're spirit is Transported back to the Upper Planes where they will Reconstitute their body over the course of 10 years. Only a True Resurrection Spell can Bring them back Earlier.

Actions

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

Shapechange. The Angel has a Single Humanoid Form that they can Change into. They can change into this Form as tho they were Using the  Polymorph however their Statistics remain the Same.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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