Large Beast, Typically Neutral Good
Armor Class 16 Astral
Hit Points 100 (10d12 + 30)
Speed 50 ft.
STR
20 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws INT +5, WIS +2
Skills Perception +3, Stealth +6
Damage Vulnerabilities Psychic, Slashing from a Vorpal Sword
Damage Resistances All damage but Force, Radiant, and Psychic
Condition Immunities Charmed, Frightened, Paralyzed, Petrified, Unconscious
Senses Darkvision 80 ft., Truesight 60 ft, Passive Perception 16
Languages Telepathy --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Senses. Artemis has advantage on Wisdom (Perception) checks that rely on sight, sound, or smell.

Lattice Sight. Artemis has Truesight and Darkvision

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d4 + 5) piercing damage.

Pounce. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.
If the target is hit by Pounce, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, Artemis can make one bite attack against it as a bonus action.

 

Bonus Actions

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.

Reactions

*** Opportunity Attack If an opponent within 10 ft turns their back on Artemis, she may use a reaction to Pounce them. If the target fails the associated Strength saving throw and is knocked prone, Artemis may not bite them until the beginning of her turn, and will begin her turn atop the prone opponent.

Mythic Actions

*** Once per short rest Artemis may use the spell Misty Step

*** Attack a sleeping or unconscious  target for Psychic damage

Lair and Lair Actions

*** While in the  Astral, may use Misty Step each turn, may use Psychic attack against conscious targets, and gains immunity to all non-magical damage, and resistance to all magical damage except Psychic.

Monster Tags: Misc CreaturePsionicbeast companion

Habitat: Mountain

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