Keen Senses. Artemis has advantage on Wisdom (Perception) checks that rely on sight, sound, or smell.
Lattice Sight. Artemis has Truesight and Darkvision
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d4 + 5) piercing damage.
Pounce. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.
If the target is hit by Pounce, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, Artemis can make one bite attack against it as a bonus action.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
*** Opportunity Attack If an opponent within 10 ft turns their back on Artemis, she may use a reaction to Pounce them. If the target fails the associated Strength saving throw and is knocked prone, Artemis may not bite them until the beginning of her turn, and will begin her turn atop the prone opponent.
*** Once per short rest Artemis may use the spell Misty Step
*** Attack a sleeping or unconscious target for Psychic damage
Lair and Lair Actions
*** While in the Astral, may use Misty Step each turn, may use Psychic attack against conscious targets, and gains immunity to all non-magical damage, and resistance to all magical damage except Psychic.