Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the Maiden remains motionless and isn't flying, it is indistinguishable from a normal Iron Maiden.
Multiattack. the Maiden makes 2 melee attacks.
Chains. Melee Weapon Attack: +6 to hit, reach 15ft., one target, hit 7 (1d8+3) piercing damage. If the target is medium or smaller they must succeed on a DC 15 STR saving throw or be pulled into the Maiden, a creature inside the Maiden takes 12 (3d8) piercing damage at the start of each of its turns, and while inside the Maiden the creature is grappled and restrained. at the end of each of it's turns the creature inside the Maiden can make a DC 15 STR save to escape the Maiden. The Maiden can only have one creature inside of it at a time and cannot use a chains attack while a creature is inside it.
Slam. Melee Weapon Attack: +6 to hit, reach 5ft., one target, hit 7 (1d8+3) bludgeoning damage.
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