Huge Dragon, Any Chaotic Alignment
Armor Class 20 Natural Armour
Hit Points 294 (20d12 + 164)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
27 (+8)
DEX
9 (-1)
CON
26 (+8)
INT
17 (+3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws STR +14, CON +14, INT +9, WIS +7
Skills Perception +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Paralyzed, Poisoned
Senses Blindsight 70 ft., Darkvision, Passive Perception 15
Languages Common, Draconic
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Radiated. The Adult Radiation Dragon has an immunity to radiation and nuclear damage, and heal for the amount of damage dealt to them by either source.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Irradiated Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (2d12 + 8) piercing damage plus 7 (2d6) radiation damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) bludgeoning damage.

Irradiated Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Constitution saving throw or become poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Irradiated Presence for the next 24 hours.

Radiation Breath (Recharge 5–6). The dragon exhales irradiated isotopes in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 70 (20d6) radiation damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 17 (2d8 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

Dragons being territorial creatures defend their lands to the death and refuse to abandon it. When heavy radiation leaks into a dragon's territory, sometimes the dragon mutates from it as opposed to perishing. These dragons are even more formidable than their non-irradiated counterparts, and the area around them can be just as dangerous.

deruiterriley

Comments

Posts Quoted:
Reply
Clear All Quotes