Spellcasting. The Battlecryer is a 4-level spellcaster. Its spellcasting ability is intelligence (spell save DC 15, +5 to hit with spell attacks). The Battlecryer has following Wizard spells prepared:
Cantrips (at will): Fire bolt, Ray of Frost
2st level (2 slots): cure wounds, misty step
Multiattack. The battlecryer can make 3 rapier attacks, where it can use one of its attacks to cast a cantrip. moreever, he can use 2 of its attacks to cast a spell instead.
Rapier attack +1. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 +1) piercing damage.
Battlecry. (1/day) The battlecryer begins to call out a magical song called ""the battlecry", empowering it'self in battle for up to minute 1 or until the battlecryer loses its ability to speak. The battlecryer gains the following benefits:
- it gains a bonus to AC equal to its intelligence modifier (+5).
- it's walking speed is increased by 15.
- they have advantage on dexterity saving throws.
- they gain their intelligence modifier on their attack and damage rolls (+5)
After battlecry is over, the battlecryer has to regain his ability of speach and is muted for 1 hour. Battlecry cannot be used if the dwarf is under oath of the Champion's commander.
Attuned Sounds. while Battlecry is active, the Battlecryer can use its bonus action to choose a species. The Battlecryer will atune the tone of the Battlecry to that species until the start of the Battlecryer's next turn . Any creature of the chosen species that can hear the battlecry will have their Focus disrubted by the soundwaves. Affected creatures have disatvantage on their attack rolls on the Battlecryer that emit these soundwaves. At the start of the next turn, the Battlecryer can chose a different species to effect or keep the same species effected.
battlecryers can use misty step as long as they are not bound to A Champion's commander. (3/day) (requires 2nd lv spell slot)
Description
Battlecryers are a group of cultist that have learned to use their vocals to their advantage. These creatues hides their eyes under their hoods and trust that the song of their culture rules in battle. although being very agressive in movement and attack, They are very smart en loyat towards their cult, yet while they are trained to sing, they rarely speak. some people think that some of these are not able of speech. they have the ability to roam freely, but they seem to rather follow a precence that they seem worthy of leading them.