Brave. The knight has advantage on saving throws against being frightened.
- Cantrips (at will): thaumaturgy, light, message, druidcraft
- 1st level (2 slots): animal friendship, feather fall
Multiattack. The knight makes two melee attacks.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description
The Cantada Elite are a specialized ranking of elite knights trained under the former hero of Valafyre, "Mistress Ifehenia". They are known as a skilled grouping of knights that are as deadly as they are flamboyant. They are often paraded for their looks and dramatics, but are well known to back their flamboyance with skill.