Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (plate)
Hit Points 69 (8d8 + 16)
Speed 45 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Skills Performance +5
Senses Passive Perception 10
Languages Common, Elvish Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The knight has advantage on saving throws against being frightened.

Spellcasting. The Cantada Elite is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It knows the following sorcerer spell: 

  • Cantrips (at will): thaumaturgy, light, message, druidcraft
  • 1st level (2 slots): animal friendship, feather fall

 

Actions

Multiattack. The knight makes two melee attacks.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

The Cantada Elite are a specialized ranking of elite knights trained under the former hero of Valafyre, "Mistress Ifehenia". They are known as a skilled grouping of knights that are as deadly as they are flamboyant. They are often paraded for their looks and dramatics, but are well known to back their flamboyance with skill.

Monster Tags: NPC

Habitat: Urban

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