Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, drops to 1 hit point instead.

True End. When reaching 0 hit point, must make a Strength saving throw with a DC of 8+ the damage taken, unless the damage is radiant or from a critical hit.  On success, gains 3 hit points.  On failure, Blight erupts spreading infected fluids in a 10 ft radius.  Affected must make a Constitution saving throw with a DC of 10.  If successful, 1d8+5 necrotic damage.  If fail become inflicted with Blight and must make a death saving throw.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Ichor Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) necrotic damage.

 

 

Description

Blackened and cracked skin with violent purple pustule sacks.  They've completely lost their ability to talk or to reason with.  They are nothing more than a walking sickness driven by the need to perpetuate their condition.  They will completely succumb to illness within five months dissolving into a black goo with whatever fragments of bones remain.

Habitat: Urban

Vera_Fae

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