Undead Fortitude. If damage reduces to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, drops to 1 hit point instead.
True End. When reaching 0 hit point, must make a Strength saving throw with a DC of 8+ the damage taken, unless the damage is radiant or from a critical hit. On success, gains 3 hit points. On failure, Blight erupts spreading infected fluids in a 10 ft radius. Affected must make a Constitution saving throw with a DC of 10. If successful, 1d8+5 necrotic damage. If fail become inflicted with Blight and must make a death saving throw.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Ichor Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) necrotic damage.
Description
Blackened and cracked skin with violent purple pustule sacks. They've completely lost their ability to talk or to reason with. They are nothing more than a walking sickness driven by the need to perpetuate their condition. They will completely succumb to illness within five months dissolving into a black goo with whatever fragments of bones remain.
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